Tuesday, December 31, 2019


Don't call him Batman...

A graphic Novel adaptation of the DC ICONS novel by the same name, BATMAN: NIGHTWALKER takes a younger Bruce Wayne and tosses him into a world of maniacs and criminals long before he is ready to don a cape and cowl. 

43434705. sx318 HOW I RATED IT 
5/5 Though perhaps a bit slower paced than most Batman fans might expect, the new take on this classic character matched with a strong story structure and simple, yet strong visuals make for a unique read that's suitable for casual readers as well as hardcore fans. 

The obvious place to start here is with Bruce Wayne, who has just turned 18 when the story begins. His age isn't the only thing that sets him apart from the character most are familiar with though. Aside from the obligatory flashback to his parents' murders and some occasional moping, this a far more charming and optimistic version of Mr. Wayne than I think has ever been done before. He's still smart and resourceful, but there's also this vulnerability to him that might put him more in line with other teenage heroes. In spite of the book's title, he also never adopts the moniker of Batman at all, though the events largely foreshadow that being his destiny. Joining him are his ever-faithful butler, Alfred, a mysterious and beautiful member of the Nightwalker gang named Madeline, the surly Detective Dracon, and some friends from high school, including Harvey Dent. It's a solid cast that nicely compliments the younger version of Bruce and gives readers a mix of both familiar (yet distinct) and brand new faces. 
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There's probably not a whole ton to say in this category. Aside from the high-school setting, this is pretty much the Gotham you'd expect it to be prior to the likes of the Joker and other super villains running around in it. The Nightwalkers pose the biggest threat to the city which gives the crime in it a far more organized feeling. The only other thing of note is how much time the story spends at Arkham Asylum which also feels a lot more orderly (more like any other prison). 

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Overall, I found myself very much comparing this story to early seasons of SMALLVILLE. You've got a younger version of a classic hero who has yet to embrace their famous identity, a ragtag group of friends, a compellingly human villain, and an adventure that get's to the core of what makes the character great without lavishly laying out all the bells and whistles that they've accumulated over the years. The story really takes Bruce Wayne's infatuation with the criminally insane to another level by representing it in the form of Madeline, who Bruce gradually becomes more and more attracted to. A lot of the tension comes from never really knowing what her true intentions are or where their inadvisable romance will lead them (as well as whether it's real or Bruce is just being played). It's not quite as much fun as the Batman/Catwoman dynamic, but it's definitely an interesting way to explore Bruce's pysche that does have narrative payoff in the final act. Speaking of acts, the story is split into five sections which give it a great sense of structure as things slowly escalate until the finale and wind down into the Epilogue. 

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While not breathtakingly detailed, the art direction is consistent and fitting to the story. I did find myself wishing for a little more color, especially considering how bright and bold the cover art is, but felt pleased with the strong line-work and use of shadows. Yellow is sometimes used to create a stark sense of contrast when things heat up a bit which I thought was a nice touch. I definitely enjoyed the blueish-grey noir-inspired look and understood some reasons why they probably went in this direction for a graphic novel format. It's also worth noting that this art style lends itself to the slower-burn style of old detective stories. The phrase, "action-packed thrill ride!" is used to market the book, but in actuality the action shots are relatively sparse until the story has built up to it's climax. I didn't find this to be a negative at all, but readers taking the marketing too seriously might find themselves let down.

Whether or not you are a long-time Batman fan, I'd say this is a worthy pick up. It feels fresh and special in it's own ways and left me wishing there were more adventures with this young Bruce Wayne to enjoy. 

Monday, December 2, 2019


The Well of Ascension (Mistborn, #2)
When "God" has been killed...

After the conclusion of the first entry in this trilogy, Vin and her friends have to figure out how to bring order to a world that they've thrown into chaos.

Note that while there will be no major spoilers for THE WELL OF ASCENSION, elements of THE FINAL EMPIRE's ending will be discussed.

4/5 Though things start off pretty slow due to a lot of information about the rules of this world and it's magic systems being rehashed, there's still an engaging tale to be told, especially after the first fourth of the book.

The world of MISTBORN is again noteworthy enough to be mentioned first. While a lot of elements that made it great carry over from the first book, what makes it feel so special all over again is how much the landscape has changed now that the Lord Ruler has been killed. It's interesting to see how the world tries to put itself back together now that the man that they called "God" is no more. New kingdoms rise, noblemen grasp at the new opportunities in front of them, the Keepers must find their place now that they no longer have to hide, and the skaa have to navigate their newfound freedoms. There is also a little more revealed about the hidden society of the kandra. While much of what makes the world feel distinct is how it's people have changed, the elements themselves also seem to shift. The nighttime mists that once sheltered Mistborn start to feel like an impending threat as they remain out during the daytime and may even be taking lives. A mysterious thumping also seems to call out to Vin with unknown intent. Overall, it was just a ton of fun to explore a world that is technically the same, yet also so different from the one introduced in THE FINAL EMPIRE.


With much of the cast already firmly established, the book takes the chance to explore each in greater depth, including those who had more of a background role before such as Lord Venture and Oreseur. Rounding it out are newcomers like Tidnwyl, a surprisingly belligerent Keeper, and Zane, a dangerous Mistborn working for Lord Venture who hears a voice in his head. We finally get to see more of Elend Venture's true nature as he works to set up a psuedo-democratic form of government. This not only gives him opportunity to develop and something to do, but also unites a lot of the members of Kelsier's crew around a new cause: bring about a new order to a world in chaos - one that's fairer to everyone in it. With Kelsier gone, there is also a lot more room for Vin to grow as she is now the city's sole Mistborn and has even taken on a sort of mystic reputation now that there is a faith formed up around Kelsier called "The Church of the Survivor" that gives special veneration to everyone he worked closely with.

While the overall theme of the first book was grounded in taking down an oppressive sovereignty, the focus has now shifted to creating something new. Much of the conflict comes about in how different powers have arisen with different ideas about what a new empire looks like - creating a tension and sense of scale that's somehow even loftier than the original adventure. The cumulative effect is that things are even more dire than they feel before as there is so much more at stake. Fortunately, there's still plenty of in-the-moment humor and colorful imagery to brighten things up. 

Though the continual rehashing of old ideas is definitely a sore spot for me, the second entry into this series also moves the world, plot, and characters along in ways that feel worthwhile.

Sunday, April 21, 2019



A tale of young heroes and their OKRs...

There are plenty of books out there that boast being able to help you solve all your business-y problems, but few that actually deliver anything meaningful or at least tangibly actionable - many too entrenched in theory rather than practice. RADICAL FOCUS manages to find a place among those few while also handling the subject in a delightfully surprising way that some may just even describe as radical

5/5 Not only is this book clearly written from actual experience, but it also leaves things broad enough for you to have an open mental dialog with the text that helps relate back to how you might be able to use the material AND manages to cover the it all in a fun and engaging manner. 

The book mainly advertises that it is about OKRs which stands for Objectives and Key Results. The idea is that using these can help you better understand how your team and product are doing by setting aggressive, but achievable goals for yourselves that help you obtain (and define) success. Really though, the book does a nice job covering agile product development and product management in general from a business point of view. It even delves into things like dealing with difficult team members and having conversations which left me impressed by just how much ground was covered in such a short time.

The way all this information is laid out may be the main draw of the book over others that cover similar ground. It's written in two parts: the first being a fable of sorts that illustrate the various struggles a team may have when delivering a product as well and how those can be overcome, the second being some sections that break down and analyze how it all works. I personally loved the way this was done, as I was able to enjoy a narrative-style case study of sorts that demonstrated the books core concepts and then had a chance to dive a little deeper into their theory and practical application afterwards. 

This is a short, but sweet read for really anyone in the business world as I believe the main ideas covered could be applicable to a lot of different things. The materials are delivered in an engaging manner to boot which makes it that much quicker to read through. I don't know if I'll immediately convert over to everything outlined in the fable, but I do feel better off for having read through these ideas and thinking about how they can tie back into what I do today. 

Saturday, April 20, 2019


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Lately I've been giving a couple of "bookish" subscription boxes a chance. These are a fun way to get a random, surprise assortment of items that can be a nice little treat at the right price point and delivery cadence. 
These are the two different services that I've tried out: 


Mutants and Marvels...

While not really a "bookish" box service, I do enjoy putting Funko's products on a bookshelf as dorky decoration. 


Marvel Collector Corps boxes are produced by Funko so the main attraction with these is always the exclusive Funko Pop figure (those adorable figures of licensed characters with huge heads).

The boxes are nice enough on the outside - each fitting their designated theme. For anyone that's been following this service for a while though, it may be worthwhile to note that there's nothing on the inside of them. Older un-boxing and review videos showcase some nice comic artwork on the inner lining of prior boxes, but it seems they've moved away from that based on the two that I've received. It's possible that this is because no one was really paying attention to it - I can't say that I felt like I was missing out.


The January box I received had a theme of "Classic X-men" which I was very much into (that's part of what drove me to check the service out).

Here is what that it came with (as you can see, the box is very well packed):

A really nice notebook for mutants and non-mutants alike. I think I'll be using this to jot down different ideas and general creative musings I have.

They were also nice enough to send a fun Funko Wolverine pen along with it!

Next is a pair of Beast-themed socks. The individual toe sleeves are definitely a little different, but they keep the tootsies warm like nothing else - perfect to get through the last cold spells of January and February.

Then there's a Pop Candy figure for Phoenix that's pretty sick and has a bobble head to boot (yes, I'm an out-of-the box collector - but the casing is pretty sweet so I did hang onto it).

And the main attraction - a Pop Figure of Angel's classic look with a bobble head:


April's box gave some love to the newest member of the Marvel Cinematic Universe with not just one, but two full-sized Pop Figures and a couple other goodies as well.

The box starts off with a graphic tee featuring a Funko rendition of Captain Marvel herself. I'm not a gigantic graphic tee person, but it did fit to size (the service lets you pick your shirt size in advance) and is nicely designed.

Up next is an awesome pint glass featuring a more comic-book-y version of Captain Marvel. This one is much nearer and dearer to my heart. It's not really anything spectacular in terms of pint glass design, but I didn't really have any designated beer glasses yet, so this has made a fine addition to my kitchen.

The first Pop Figure on the list is none other than Captain Marvel herself. The energy on her hands is supposed to glow in the dark, I haven't really seen that it does that super well, but it's a fun, dynamic figure anyway.

Second, is a Nick Fury AND Goose Pop. While this is a welcome surprise in the box, my main complaint with this one is that he doesn't have a good center of balance. He'll stand just fine, but if you try to bobble him at all, he tends to tip over. They probably should have given him a base to stand on or something. I had this exact same problem with the Gamerverse Miles Morales figure (his figure from the Spiderman PS4 game).

For anyone curious, the teaser card in here indicates that May's box will be themed on the AVENGERS: ENDGAME movie (which makes sense given the timing).



So far, I've been enjoying these. They are completely frivolous and eventually, I think I will have to many, but for now, I've loved getting one of these little surprise boxes every other month. They do come in at around $30 a box, but there's good value in each one and it's not an every month thing. If you want to skip or turn off the subscription it's easy enough to toggle your subscription status through Amazon. The Pop figures are nice and so far the little side items have been awesome as well. Looking forward to the ENDGAME box. 


Hold the bath bombs...

There are no shortage of box subscriptions out there that contain books and bookish things, but a lot of them are decidedly targeted toward a female audience. Don't get me wrong, I'm not violently opposed to scented candles, frilly packaging, or even romantic YA fiction, that's just not something I'm really looking to subscribe to. Sure there are some options out there that focus on just delivering books, but I kind of wanted little surprise side things too. What I landed on is a service called Culture Carton.


Culture Carton puts its focus on delivering both books and assorted items that seek to help subscribers look, feel, and be more cultured. This consists of one book and a variable number of other items. Generally, these other gifts aren't really related to books at all, but each box does have a theme. When I signed up, I actually opted to get a second mystery box from the pool of previously shipped packages (I didn't get to pick which one, but it did cost the standard fee).

There's nothing particularly special about the box itself. I will note that they packed the two boxes I ordered into this one, so it's also possible that they are normally smaller.

You may have also noticed the crunched edges of the box. This initially worried me, but they packed it up very well and none of the contents were at all damaged during shipment.

Although they sent both boxes as one, there were accompanying cards listing out the contents of each so I'll break them down separately.


February's box focused on freshening up subscribers' style. The "spoiler" / box summary card is pictured below:

The book of the month is by John Banville (the namesake of this box) who I've never actually heard of so I'm cautiously optimistic that this book will "culture" me even if it doesn't appear to be within my usual range. I'll review it in a separate post.

The first gift in the box is a pretty stylish tie. While I haven't had an opportunity to wear it out just yet, I do like the look of it and when I tried it on, I found that it had a nice body to it in spite of being on the thinner/lighter side.

Second in the box is the pocket square. It's definitely an unusual color that I'm not actually sure really goes with the other fashion items as the card suggests, but I do feel fancier for now owning one even though I'll need to YouTube how to actually fold and tuck one of these into a pocket.

Up next is the Lapel Pin which is pretty fancy indeed! I get the general gist of how you would go about wearing this, but I'll probably still do some research on how/where best to put it on before appearing in public with it.

Rounding out this box is a snazzy pair of socks. I actually have worn these a few times now to work. I like that they're sort of an unusual shade, but don't really clash with too much either. They're also really soft.


The second box that came is apparently from last Spring. It comes with 3 gifts instead of four, opting for a pricier wallet that seems to make up the difference. 

The book of that month was LORD OF THE FLIES which I've already read, though that was in High School and it's probably worth a re-read now. That said, I also didn't own my own copy and this one is much nicer than what we had in class, so it still felt like a worthy addition to my book collection. 

The main event of the gifts seems to be the brown leather wallet. It is really nice in how it feels sturdy but isn't too thick. 

The second item in the box is a bar of Whiskey soap. I've been using this and like all bars of soap, it will eventually disappear into nothing, but I've been liking the unique smell of it and how it doesn't leave a nasty film or anything on my skin. 

Tying things up is a set of collar stays (little do-dads that you can poke up into the collar of a shirt to keep it crisp if they have the slits for them). I'd honestly never heard of such a thing so I found this one to be pretty cool since floppy collars are pretty annoying. 

All together, I'd say it was a pretty interesting haul of fancy things and nicely constructed books:

Culture Carton has 3 different options: one that includes a book and some items, one with just the items, and an option for just the book. 

It's an interesting model to be sure. I went with the Standard option but the idea of the Essential option is also intriguing even though that would make it a book subscription service no longer. 



My biggest hangup here is the price point. Yes, all the items and the books themselves are of a wonderful quality and the costs for each item listed on the box summary cards indicate that everything is packaged together at a bargain, but there are less expensive ways to pamper oneself. I almost wish the service wasn't monthly - maybe every other month would work better for me.

Another sort of off-putting thing for me was actually at the point of subscription itself. There appears to be no elegant way to unsubscribe from the service. Should you want to end your subscription you basically do so by sending an email to a designated address. That just feels super weird and wonky to me and actually almost made me abandon at the point of sale. What saved it for me is that there is the option to send a single box as a gift, so I basically did that for myself just so I could get one delivery without locking myself in. There was nothing in the system that stopped me from doing this so I wonder if that's intended functionality or an unintended "hack" that I was able to find - either way, it's the only reason I was able to willing the trigger.

While I found the included items to be very fancy, many of them are really only something I'd be able to use on special occasions. It'll be fun to break them out when those arise, but there's a sense of immediate gratification that wasn't there for me on everything.

Lastly, I found the book choices to just be rather safe. Even looking back through prior boxes they've shipped, a lot of the selections seemed to be things I'd read before or at least heard of one way or another (and perhaps elected not to read). As you may have spotted through my glass coffee table, I definitely like books that are on the weirder and wilder side. While I see plenty of value in reading works that are generally more culturally relevant, I also feel like those are easy enough to pick up on my own. I just didn't get the sense that this service was delivering anything groundbreaking or otherwise special when it came to their literature selection.

I think I would get this for myself again, but it would probably not be on a recurring basis. I might gift myself a single box again as a special treat or even consider the Essential package. If you want to check this service out for yourself, you can find them here: https://www.culturecarton.com

Wednesday, January 23, 2019


The Amazing Art Book...

I'm a huge fan of Insomniac Games' recent Spider-Man video game for the PlayStation4. I even read and greatly enjoyed the prequel novel. Around the holidays I received Marvel's Spider-Man: The Art of the Game from a secret Santa (as in the identity or identities of said "Santa" remains a secret) and of course immediately began flipping through the pages. While I was instantly impressed, it wasn't till I took the time to really sit down with it that I realized what a treasure trove it is.  

5/5 Not only is the art stunning, but it's also accompanied by interesting and insightful tidbits regarding the creative process that led to what players experienced in the game that I think would honestly be captivating for anyone with a creative mind. 

The main attraction in any art book is, of course, the art within it. Each page is brimming with gorgeously depicted paintings, sketches, and some renders of the finished products. The subjects range from characters to key locations, and even some of the gadgets and pseudo science fiction technology that shows up in-game. My one complaint is that the art is almost too good, or at least too polished. I personally love seeing the earlier, crappier phases of concept art and this book does showcase some of the earlier sketches and silhouettes for some of the characters and gear, it's just that you definitely get the sense that it's all been carefully cleaned up and composed for your viewing pleasure. I think most art books actually do this, the main reason I notice it hear is because of how detailed the little informational snippets are when talking about earlier ideas they worked on for the characters, scenery, and equipment. None of that really seems to be reflected in the imagery on the page. For the most part, you're seeing what looks like at least a second draft of something or perhaps a remaster of an early piece of concept art. This is a very minor gripe though and I totally get why the creative team would want to break out the best for this collection. I also should note that you definitely CAN see the different ideas artists were throwing around and get a sense for how the characters progressed over time and some are shockingly different from the final designs.

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The most surprising aspect of this for me was the detailed tidbits of information that offer readers insight into how each person, place, and thing in the game came to be. There are surprisingly honest (though not unflattering) descriptions of what it was like to partner with Marvel and some of the back and forth that was involved in remaining true to the spirit of the source material while also offering the audience something wholly new to enjoy. There's quite a bit of info to read through which not only heightened my appreciation for the artwork before me, but also greatly extended the amount of time I spent actually reading through this book. It's rare to get such an in-depth look at how something morphs from idea into a shippable product so to have that process so clearly articulated felt like a wealth of creative insight that goes above and beyond what I'd ever have expected.

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I think Marvel's Spider-Man: The Art of the Game appeals not only to people who greatly enjoyed the video game and its breathtaking aesthetics, but also anyone who enjoys undertaking creative projects for either personal or professional uses. There's a great deal of work that goes into a piece of art in any medium so having nice references like this can be invaluable for those trying to practice different art forms. I'd definitely recommend this for anyone who falls into either of these groups, or even maybe just people who like really nice Spider-Man art.